As it turns out, Gorogoa's playfield is a two-by-two grid of four panels. What makes Gorogoa different from something like Myst becomes apparent almost immediately, when the panel you've been clicking shifts to the top-left of the screen. Gorogoa's clever gameplay tricks and gorgeous, hand-drawn art will stay with you for a long time. Like those kinds of art, Roberts' creation stands out because it absolutely works as a "play it again" dive into spirituality, loss, and rebirth. At the end of six years of development, Roberts has produced a little over two hours of gameplay.īut that's like saying your favorite illustrated book is only 24 pages or your favorite children's movie is only 70 minutes. I describe this "ending" moment because it answers a critical concern about the puzzle game Gorogoa, which has been in development for an astonishing six years and was made almost entirely by one man, Jason Roberts. The game gave me some breathing room to do so, with a solemn song playing while credits rolled. I nearly doubled over in my chair, overwhelmed with the emotion I felt trying to make sense of what had transpired. Those seven all-caps letters exploded out of the emptiness I'd just exposed by solving the final puzzle. Platform: Windows PC (reviewed), Nintendo Switch, iOSĪfter my last click of the mouse, the screen went to black, with only the word "Gorogoa" flashing.
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